Sony ECM-GZ1

Sony ECM-GZ1
Add high-end sound to your video. Simply connect the Sony ECM-GZ1 microphone to your camera or camcorder in the Active Interface Shoe smart accessory socket, which also powers the microphone. The microphone can be operated in Gun mode, where it focuses sensing on a specified direction. Adjusts the sensitivity in Zoom mode audio recording according to the zoom of the video so that the audio matches the image.
Key features of the Sony ECM-GZ1 microphone
- Monophone microphone for camera or camcorder
- Data connection and power supply from Active Interface Shoe
- Zoom mode adjusts the range according to the zoom of the video
- Gun microphone mode allows you to point and record sound in a specific direction
- Compatible with selected models cameras and cameras
Specifications
Dimensions
Microphone characteristics
Features
Weight
| Code: | OT320r5 |
| Warranty: | 24 months |
| Links: | Producer's Website: |
| Manufacturer information |
Sony Corporation is a Japanese company founded in 1946. Its headquarters is located in Tokyo. Its beginnings were humble. The first product sold under the Sony brand was a transistor radio. It was those radios that played a pivotal role in the company's expansion in the 1960s and the world quickly began to associate Sony products with a reliably stellar price-performance ratio. In the 1970s, Sony was severely affected by the global economic crisis. Many analysts considered the company effectively defunct and could see no future for it. However, they underestimated the famous Japanese perseverance and courage. The crisis was not a disaster for Sony; on the contrary, it served as a launching pad to even greater heights. The company recovered and soon changed the media landscape with the development of the CD and later the DVD. In the early 1990s, Sony achieved another major success with the introduction of the PlayStation gaming console. It is the gaming consoles that best represent the intersection of the three key areas in which the company operates today – electronics, video games, and the entertainment industry.
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