40" LCD TV Sony Bravia KDL-40V4000K, 33000:1, 16:9, FullHD 1920x1080, DVB-T/ DVB-C/ analog, PIP, CI

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40" LCD TV Sony Bravia KDL-40V4000K, 33000:1, 16:9, FullHD 1920x1080, DVB-T/ DVB-C/ analog, PIP, CI
Type:LCD
Size Diagonal:40 "(101 cm)
Format:16:9
Resolution:1920 x 1080 points
Nightly angle:178 ° / 178 °
Brightness:450 cd/m2
Contrast:33000:1
Type:analog, DVB-T, DVB-C (supported operators)
Schemes:4:3.16:9, PAL, SECAM, NTSC 3rd58 / 443 (video entry), PAL60, BG / DK / I / S
Built in stereo speakers
Performance:2 x 11 W
Technology Virtual Dolby Surround
Stable sound
Digital Text
Memory of 2000 pages
1 x S-Video
1 x headphone output (3.5 mm jack)
1 x PCMCIA card slot
1 x RCA Audio Output
1 x Antenna input
2 x SCART (RGB)
3 x HDMI
1 x PC input (VGA D-Sub) + audio input
1 x Component
Zoom
Timer
Technology BRAVIA ENGINE
Technology Live Colour Creation
Kids lock
Auto names
Standby:0.19 V
986x646x110 mm (without base)
18.5 kg (pedestal)
Specifications
| Code: | WS740w3 |
| Links: | Producer's Website: |
| Manufacturer information |
Sony Corporation is a Japanese company founded in 1946. Its headquarters is located in Tokyo. Its beginnings were humble. The first product sold under the Sony brand was a transistor radio. It was those radios that played a pivotal role in the company's expansion in the 1960s and the world quickly began to associate Sony products with a reliably stellar price-performance ratio. In the 1970s, Sony was severely affected by the global economic crisis. Many analysts considered the company effectively defunct and could see no future for it. However, they underestimated the famous Japanese perseverance and courage. The crisis was not a disaster for Sony; on the contrary, it served as a launching pad to even greater heights. The company recovered and soon changed the media landscape with the development of the CD and later the DVD. In the early 1990s, Sony achieved another major success with the introduction of the PlayStation gaming console. It is the gaming consoles that best represent the intersection of the three key areas in which the company operates today – electronics, video games, and the entertainment industry.
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